4.27 template poor performance on Quest 1

The two main reasons why you won’t see 72hz on Quest 1 by default in the VR Template:

  • Dynamic lighting doesn’t perform well enough on Quest 1. Set all lighting to static and you’ll see a jump.
  • We don’t have Fixed Foveated Rendering on Quest with OpenXR - this is something Oculus is working on for their vendor extension plugin(s)

Quest 2 runs at 72hz by default even without FFR, but Quest 1 require some changes. We’re looking at providing better scalability settings for VR, similar to how device profiles work. Currently you have to do some manual checks and load different lighting scenarios/levels, etc, to be able to have one scene/project at its highest quality across a wide range of hardware (Quest 1 → eg. PCVR on a 3090).

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