After packaging my game to android ASTC it crashes on startup with the following log
Failed to find shader map for default material DefaultDeferredDecalMaterial
The cook was working untill I switched from 4.26.1 to 4.27.2
After packaging my game to android ASTC it crashes on startup with the following log
Failed to find shader map for default material DefaultDeferredDecalMaterial
The cook was working untill I switched from 4.26.1 to 4.27.2
There is usually a bit of rework regarding shaders between engine versions. The error message “Failed to find shader map for default material DefaultDeferredDecalMaterial” indicates that the Unreal Engine is unable to find the compiled shader map for the DefaultDeferredDecalMaterial material. This can be caused by a number of factors, including:
To resolve this issue, you can try the following steps: