4.26 water surface not rendering in game

Hi I took about a 5 day break from game dev, where everything was working. Then when I got back today the water surface of the water has suddenly decided it does not want to render itself.

I can tell the water is still there because the underwater PP still renders, and the water surface is still there in the editor. But in game, the water surface is simply not there.

Anyone know any possible explanations as to why?

Thanks,

What it looks like in game:

and in the editor:

Found the solution: I had a mesh cull volume covering everything. Which was affecting the water for some reason.

1 Like

Thank you my friend !! :beers:

That’s really strange lol. Did you find a way to avoid that (other than no culling volume ?) ?

Found the answer : In the WaterZone, in LOD section, uncheck “Allow Cull Distance Volume”.
No need to do that with the water body.