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4.26 Water: Reflection stuttering

Hello UE4 Com!

I added the new water in my 4.26 project.

When I add objects like trees on my terrain, I see wierd reflections in the water.

It looks like it could come from the edge of the WaterBodyOcean plane. Wierd thing is that I have the same problem in new installed 4.26 Editor and Water example project. Maybe a SSR topic? Hope someone can point me a direction.

Thanks and have a nice week!

For some stupid reason, depth is at 1/16th res for translucent reflections.

its just the way ssr works, not very accurate at telling what is where in the scene as far as reflections.
you can try the planar reflections if you havent already…