I’m fairly new to rendering in Unreal Engine and I’m currently playing with the new volumetric cloud Actor in 4.26
While trying to use it to create a cloud layer for a planet, I have this problem :
The shadows are projected correctly onto the sphere of the planet, but the volumetrics cloud actor itself seems to be traced behind it. The 2 tracing distance params in the actor are maxed out.
Is it a limitation of the engine or do I miss something ?