4.26 Quest 2 Build crash on start up with Gpu lightmass bake

Hi, after baking my project with the gpu lightmass the build crash on my quest 2. Cpu lightmass work s fine, i think the problem is due to the activation of raytracing and virtual lightmap texture. I can t work with gpu lightmass and this is so frustrating. Is there any solution to this problem? Did I miss something?