I’m sadly seeing a considerable drop in performance as well after making a direct copy of a 4.24.1 project to 4.26. At 4k resolution (or 200% scalability on a 1080p screen) my framerate was near 60 FPS at any given time, where in the new version reduced that by almost 20 frames.
Since it was mentioned that shadows are supposedly higher quality in the new version I tried to disable the directional light, which brings me closer to 50 FPS, but even with that it’s still worse than in 4.24.1 with all things enabled. Are there any different console variables from the previous versions that would cause such a massive performance drop?