I’ve been looking at this today and it definitely gives a good performance boost in 4.26 for DX11
Just note for a shipping build you have to execute the console command at runtime(in a blueprint for example), you can’t just add it to an .ini file
There is some info I found in this thread that gives a few clues as to what happened:
So what it seems happened is the RHIThread was previously enabled by default to help performance in DX11 but was setup differently for DX12 and was set to off by default in 4.26. So you either need to use DX12 or for DX11 you have to enable RHIThread manually.