4.26 how to modify the wave size of water at runtime
It has no effect to modify the wave size / angle of sea water at runtime
How to deal with this matter? I need to modify the wave size at run time
4.26 how to modify the wave size of water at runtime
It has no effect to modify the wave size / angle of sea water at runtime
How to deal with this matter? I need to modify the wave size at run time
I found this command in a deep dive video for this water system but it doesn’t seem to work.
r.Water.WaterMesh.ForceRebuildMeshPerFrame
I figured out how to get that command to work in the Sequencer/Movie render Queue at least. You need to add it to the Console Variables Setting and set it to 1.