4.26 how to modify the wave size of water at runtime

4.26 how to modify the wave size of water at runtime

It has no effect to modify the wave size / angle of sea water at runtime

How to deal with this matter? I need to modify the wave size at run time

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I found this command in a deep dive video for this water system but it doesn’t seem to work.

r.Water.WaterMesh.ForceRebuildMeshPerFrame

I figured out how to get that command to work in the Sequencer/Movie render Queue at least. You need to add it to the Console Variables Setting and set it to 1.

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