Thanks for the very prompt response!
I should have mentioned but, you are correct, it is related purely to translucent and masked materials. My terrain does not cause this effect at all. The material is from a market place add on Waterline Pro, specifically the 5_FFT_Ocean_Sim plane, but I can replicate using the OOTB plane and water material as well (see below pic. N.B. You will need to enable the new 4.26 Water plugin to get the below folder). I’ve tried both translucent and masked materials and they both have the same issue.
Other notes, I am using the Ultra Dynamic Sky pack for my clouds, although I have also replicated this using the OOTB volumetric clouds. If you do test with UDS you will also need to amend the volumetric cloud rendering parameter. It defaults to “Background Only Clouds”, so when you fly above the clouds the engine renders them beneath the ocean plane. I’ve amended the setting to “Clouds render above opaque objects (Quality)”.
Within the Water material it is also important to ensure these two parameters are checked:

Thanks for looking into this, it’s very much appreciated and if you need any more info please let me know.
