This may be something really simple but I’m struggling to figure it out and can find nothing on Google/Forums, so any help would be much appreciated.
I have a basic level with volumetric clouds, a height map terrain and an ocean plane. From ground level everything works fine. However when I view the level from above cloud level, there is a ghosting effect around all meshes displayed above the clouds. I’ve narrowed this down to the material instance’s shader being used on the ocean plane. If I use “DefaultLit” on the plane’s MI there is no issue. However, if I use “SingleLayerWater” it causes the artifact effect when I move the camera, see below pic:
Does anyone know the root cause of this and could someone possibly offer some advise on what options I might try to resolve please?
Thanks in advance.