[4.25] How to Fix Animation Compression Crashes [SOLVED]

Never mind, I was able to figure it out.

For anyone else wondering how to fix this issue, follow these steps:

  1. In your <PROJECT>/Config/ folder, edit the DefaultEngine.ini file and include the following piece of text under the [/Script/Engine.StreamingSettings] header: s.EventDrivenLoaderEnabled=True

  2. Rebuild the environment, and this time, the build should fail, yet point to a different error: PackagingResults: Error: EDL dep graph contained a cycle (see errors, above). This is fatal at runtime so it is fatal at cook time.

  3. Review the log (or find in C:\Users\<USER>\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_<VERSION>), and just above the line that reads UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===, it should point to the trouble object.

  4. For lack of a better solution, I deleted the object from my environment, and I was able to rebuild and launch my game.

Cheers!

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