[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Maps/Lobby.Lobby
LocalMapOptions=
TransitionMap=/Game/Maps/Level_Loading.Level_Loading
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GameInstanceClass=/Game/Run/Blueprints/RunGameInstance.RunGameInstance_C
GameDefaultMap=/Game/Maps/Intro.Intro
ServerDefaultMap=None
GlobalDefaultGameMode=/Game/Run/Lobby/Blueprints/Lobby_Gamemode.Lobby_Gamemode_C
GlobalDefaultServerGameMode=/Game/Run/Lobby/Blueprints/Lobby_Gamemode.Lobby_Gamemode_C
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
MinimumiOSVersion=IOS_11
bSupportsPortraitOrientation=False
bSupportsUpsideDownOrientation=False
bSupportsLandscapeLeftOrientation=True
PreferredLandscapeOrientation=LandscapeLeft
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName=āTP_Blankā,NewGameName=ā/Script/Epicaā)
+ActiveGameNameRedirects=(OldGameName=ā/Script/TP_Blankā,NewGameName=ā/Script/Epicaā)
+ActiveClassRedirects=(OldClassName=āTP_BlankGameModeBaseā,NewClassName=āEpicaGameModeBaseā)
TinyFontName=/Game/Run/UI/Fonts/Riven_Font.Riven_Font
SmallFontName=/Game/Run/UI/Fonts/Riven_Font.Riven_Font
MediumFontName=/Game/Run/UI/Fonts/Riven_Font.Riven_Font
LargeFontName=/Game/Run/UI/Fonts/Riven_Font.Riven_Font
bAllowMultiThreadedAnimationUpdate=True
bOptimizeAnimBlueprintMemberVariableAccess=False
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/NavigationSystem.RecastNavMes]
RuntimeGeneration=Dynamic
[/Script/Engine.RendererSettings]
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.AntiAliasing=2
r.MobileHDR=False
r.ReflectionCaptureResolution=128
r.ForwardShading=False
r.NormalMapsForStaticLighting=False
r.DefaultFeature.AmbientOcclusionStaticFraction=True
r.DefaultFeature.Bloom=True
r.DiscardUnusedQuality=False
r.MobileMSAA=2
r.DefaultFeature.AutoExposure=True
r.AllowStaticLighting=True
r.GenerateMeshDistanceFields=True
r.GenerateLandscapeGIData=True
r.VertexFoggingForOpaque=False
r.DistanceFieldBuild.EightBit=True
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False
r.RayTracing.UseTextureLod=True
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.SSGI.Enable=False
r.VirtualTextures=True
r.MorphTarget.Mode=False
r.SkinCache.DefaultBehavior=0
r.GPUSkin.Limit2BoneInfluences=False
r.VT.EnableCompressCrunch=False
r.TextureStreaming=True
r.MeshStreaming=True
r.Tonemapper.Sharpen=0.66
r.ReflectionEnvironmentLightmapMixing=0
r.TemporalAASamples=4
r.SupportSkyAtmosphereAffectsHeightFog=True
[SystemSettings]
r.tonemapperfilm = 1
r.CustomDepth=3
[/Script/AIModule.AISystem]
bAllowControllersAsEQSQuerier=True
bForgetStaleActors=False
[/Script/Engine.UserInterfaceSettings]
RenderFocusRule=Never
HardwareCursors=()
SoftwareCursors=((Default, /Game/Run/UI/Textures/Cursors/Cursor_Default.Cursor_Default_C),(Crosshairs, /Game/Run/UI/Textures/Cursors/Cursor_Default.Cursor_Default_C),(Hand, /Game/Run/UI/Textures/Cursors/Cursor_Default.Cursor_Default_C),(None, /Game/Run/UI/Textures/Cursors/Cursor_Default.Cursor_Default_C))
DefaultCursor=None
TextEditBeamCursor=None
CrosshairsCursor=None
HandCursor=None
GrabHandCursor=None
GrabHandClosedCursor=None
SlashedCircleCursor=None
ApplicationScale=1.000000
UIScaleRule=ShortestSide
CustomScalingRuleClass=None
UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
bAllowHighDPIInGameMode=False
bLoadWidgetsOnDedicatedServer=True
[/Script/Engine.StreamingSettings]
s.AsyncLoadingThreadEnabled=True
s.MinBulkDataSizeForAsyncLoading=131072
s.EventDrivenLoaderEnabled=False
s.AsyncLoadingUseFullTimeLimit=False
s.PriorityLevelStreamingActorsUpdateExtraTime=5.000000
s.TimeLimitExceededMinTime=0.010000
s.UseBackgroundLevelStreaming=True
s.WarnIfTimeLimitExceeded=False
s.AsyncLoadingTimeLimit=5.000000
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
Compiler=VisualStudio2019
[/Script/UnrealEd.CookerSettings]
bEnableBuildDDCInBackground=True
bIterativeCookingForLaunchOn=False
bIterativeCookingForFileCookContent=False
bIgnoreIniSettingsOutOfDateForIteration=False
bIgnoreScriptPackagesOutOfDateForIteration=False
BlueprintComponentDataCookingMethod=EnabledBlueprintsOnly
bCompileBlueprintsInDevelopmentMode=True
cook.displaymode=1
cook.AllowCookedDataInEditorBuilds=False
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000
SimulateScratchMemorySize=262144
RagdollAggregateThreshold=4
TriangleMeshTriangleMinAreaThreshold=5.000000
bEnableShapeSharing=False
bEnablePCM=False
bEnableStabilization=False
bWarnMissingLocks=True
bEnable2DPhysics=False
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
LockedAxis=Invalid
DefaultDegreesOfFreedom=Full3D
BounceThresholdVelocity=200.000000
FrictionCombineMode=Average
RestitutionCombineMode=Average
MaxAngularVelocity=3600.000000
MaxDepenetrationVelocity=0.000000
ContactOffsetMultiplier=0.010000
MinContactOffset=0.000100
MaxContactOffset=1.000000
bSimulateSkeletalMeshOnDedicatedServer=True
DefaultShapeComplexity=CTF_UseSimpleAndComplex
bDefaultHasComplexCollision=True
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
bEnableEnhancedDeterminism=False
AnimPhysicsMinDeltaTime=0.000000
bSimulateAnimPhysicsAfterReset=False
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
bSubsteppingAsync=False
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
+PhysicalSurfaces=(Type=SurfaceType1,Name=āwoodā)
+PhysicalSurfaces=(Type=SurfaceType2,Name=āstoneā)
+PhysicalSurfaces=(Type=SurfaceType3,Name=āwaterā)
+PhysicalSurfaces=(Type=SurfaceType4,Name=āgrassā)
+PhysicalSurfaces=(Type=SurfaceType5,Name=āsnowā)
+PhysicalSurfaces=(Type=SurfaceType6,Name=āmetalā)
+PhysicalSurfaces=(Type=SurfaceType7,Name=āgroundā)
+PhysicalSurfaces=(Type=SurfaceType8,Name=āgravelā)
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
ChaosSettings=(DefaultThreadingModel=DedicatedThread,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
[/Script/NavigationSystem.RecastNavMesh]
RuntimeGeneration=Dynamic
[/Script/Engine.AnimationSettings]
CompressCommandletVersion=3
+KeyEndEffectorsMatchNameArray=IK
+KeyEndEffectorsMatchNameArray=Hand
+KeyEndEffectorsMatchNameArray=ik_hand_l
+KeyEndEffectorsMatchNameArray=ik_hand_r
+KeyEndEffectorsMatchNameArray=Dragon_BIP-wing_left04
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
bForceBelowThreshold=False
bFirstRecompressUsingCurrentOrDefault=False
bRaiseMaxErrorToExisting=False
bEnablePerformanceLog=False
bStripAnimationDataOnDedicatedServer=False
bTickAnimationOnSkeletalMeshInit=False
[/Script/UnrealEd.HierarchicalLODSettings]
bForceSettingsInAllMaps=False
[/Script/LuminRuntimeSettings.LuminRuntimeSettings]
IconModelPath=(Path=āā)
IconPortalPath=(Path=āā)
bRemoveDebugInfo=False
[/Script/Engine.GarbageCollectionSettings]
gc.MultithreadedDestructionEnabled=True
[/Script/Engine.AudioSettings]
DefaultSoundClassName=/Game/QualityMenu/SoundClasses/SC_Master.SC_Master
DefaultMediaSoundClassName=/Game/QualityMenu/SoundClasses/SC_Master.SC_Master