In 4.25 I encountered a strange error with animated meshes (Vertex Animated Texture) from Houdini inside cascade particle system. Particle mesh is no longer responding to rotating and scaling inside cascade.
Steps to reproduce:
- download the example project ( Game Tools | Vertex Animation Textures | SideFX - Download support files button)
- launch in 4.24
- Go to Content\SideFX_VertexAnimation\FLUIDS
- Create New Particle System and open it
- In Particle Emitter add: TypeData - New Mesh Data, Material - Mesh Material, Size - Size by Life, Rotation - Init Mesh Rotation
- In Mesh Data change ParticleCube to ExplosionPig_mesh
- In Initial Size change to distribution to Distribution Vector Constant 1, 1, 1 (default values are too big)
- In Size By Life module change 0 point Out Val to 0.5, 0.5, 0.5
- Init Mesh Rotation keep the default values
- Drag NewParticleSystem to Level, everything looks as intended, particle mesh is scaling properly and rotating around 360 degrees.
- Save changes and close project.
- Switch version from 4.24 to 4.25.
- Launch project in 4.25 version.
- Observe that NewParticleSystem no longer behave as in 4.24, scale and rotation modules doesn’t apply.
Additional video link