The 4.25.4 Hotfix is now live!
Feel free to discuss this release on the 4.25 forum thread.
If you experience a bug with the 4.25.4 Hotfix, please follow the How To Report a Bug Guide to report it on the UE4 Answerhub.
Fixed in 4.25.4
Fixed! UE-97208 Editor Analytic field IsLowDriveSpace is always reported as false.
Fixed! UE-96338 Custom built engine creates duplicate values for config arrays set in engine and modified by game
Fixed! UE-97255 Crash in ChangeBundleStateForPrimaryAssets()
Fixed! UE-95140 Array property of a User Defined Struct is corrupted when additional properties are added to the struct
Fixed! UE-96066 Duplicating BP actors reset edited Variables to Default Value if Variables name start with Chinese Character
Fixed! UE-96536 GitHub 7241 : Add option to write packed JSON files in JsonWriter
Fixed! UE-96653 Unique build environment frequently rebuilds all
Fixed! UE-97363 GitHub 7278 : Add toolchain info to rider
Fixed! UE-96677 GitHub 7255 : Use single path for project model
Fixed! UE-95243 GitHub 7148 : Update TargetRules.cs
Fixed! UE-99412 GitHub 7319 : Dev/system path macos
Fixed! UE-95332 [CrashReport] UE4Editor-CoreUObject!CastLogError(wchar_t const *,wchar_t const *) [Casts.cpp:10]
Fixed! UE-94713 [CrashReport]UE4Editor-CoreUObject!UObject::FindFunctionChecked(FName) [ScriptCore.cpp:1238]
Fixed! UE-89944 Collision does not work in packaged game regardless of native settings
Fixed! UE-95052 Error: FAsyncPackage::LoadImports for <some asset>: Skipping import PaperTileMap /Script/Paper2D.Default__PaperTileMapActor:RenderComponent.PaperTileMap_0, depends on missing native class
Fixed! UE-96105 Crash compiling a blueprint after changing a Text variable to String, while the Details panel are visible
Fixed!
UE-88894 PIE crash due to non-empty ULevel::DestroyedReplicatedStaticActors array
Fixed! UE-97911 Visual Studio 2019 projects will not load
Fixed! UE-97332 Android packages fail with: “Object reference not set to an instance of an object”
Fixed! UE-97197 Development build targeting SDK 29 needs requestLegacyExternalStorage
Fixed! UE-96115 Issue with LLDB UE4DataFormatters for 2 byte chars
Fixed! UE-95871 Lost one of the output render targets on OpenGL platform
Fixed! UE-94444 If using High Quality Gaussian DoF on Mobile, the whole screen is always blurred
Fixed! UE-99691 Double quotes in SetupAndroid.bat may cause issues in paths
Fixed! UE-95791 Video track may not be created for Android network streams
Fixed! UE-95872 The postprocess sunshaft doesn’t work with the mobile tonemapperfilm
Fixed! UE-99794 Vignette looks darker on mobile than on desktop
Fixed! UE-100159 Using per-instance custom data causes crash on mobile devices
Fixed! UE-96259 The auto exposure is 2x brighter than expected on mobile LDR mode
Fixed! UE-96109 Vertex Colors on Blueprints not working in game
Fixed! UE-93603 Directx 12 RHI can run out of video memory on long process (anims import)
Fixed! UE-95015 [Crash Report] Assertion failed:
IsInRenderingThread() || IsInGameThread() || IsAsyncLoading() || GIsSavingPackage [File:D
:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Materials/MaterialInstanceSupport.h] [Line: 39]
Fixed! UE-97294 Editor crashes when calling “Begin Draw Canvas to Render Target” on Event Tick
Fixed! UE-94700 [CrashReport]UE4Editor-Engine!UMaterialExpressionTextureBase::GetSamplerTypeForTexture(unsigned char,float,terialSamplerType,UTexture const *,bool) [MaterialExpressions.cpp:1462]
Fixed! UE-89277 Assertion Failed when Launching a Game - GlobalShaderCache-SF_VULKAN_SM5.bin’ is missing
Fixed! UE-80884 [CrashReporter] UE4Editor-Engine!FMaterialResource::GetMaterialId() [MaterialShared.cpp:1251]
Fixed! UE-73090 [CrashReport] UE4Editor-Renderer!FMaterialShader::VerifyExpressionAndShaderMaps(FMaterialRenderProxy const *,FMaterial const &,FUniformExpressionCache const *) [ShaderBaseClasses.cpp:165]
Fixed! UE-96408 Scratch pads in emitter scripts don’t work correctly.
Fixed! UE-95922 [CrashReport] UE4Editor-Engine!FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int,FShaderMapFinalizeResults,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<int,FShaderMapFinalizeResults,0> > &,float) [ShaderCompiler.cpp:2316]
Fixed! UE-95359 Crash when attempting to add an Emitter to a System that has a > 0.0s warmup time
Fixed! UE-96455 Scratch pads scripts don’t work correctly with emitter inheritance.
Fixed!
UE-89244 check fails in FBatchingSPDI::DrawMesh() during Undo/Redo
Fixed! UE-88785 [CrashReport] UE4Editor-MetalRHI!FMetalRHIBuffer::FMetalRHIBuffer(unsigned int, unsigned int, ERHIResourceType) [MetalVertexBuffer.cpp:171]
Fixed! UE-76937 [CrashReport] UE4Editor-D3D11RHI!FD3D11DynamicRHI::ReadSurfaceDataNoMSAARaw(FRHITexture *,FIntRect,TArray<unsigned char,FDefaultAllocator> &,FReadSurfaceDataFlags) [D3D11RenderTarget.cpp:639]
Fixed! UE-96481 Add Chunks button in asset audit tool does not function because of name compare problem
Fixed! UE-95714 Rhino color conversion is wrong
Fixed! UE-95590 Datasmith - imported PRT files are not in correct orientation
Fixed! UE-97003 Update standalone installer and Datasmith export plugin version to 4.25.4
Fixed! UE-95709 Wire color conversion is wrong
Fixed! UE-95594 Datasmith material instances created using Hex sRGB have wrong name
Fixed! UE-97401 Crashed at FMemStackBase::Alloc
Fixed! UE-94697 Crash when the Viewport size is set to a very high size
Fixed! UE-96867 Http Server drops client connections too easily
Fixed! UE-96866 Remote Control can’t access private properties that have AllowPrivateAccess
Fixed! UE-96347 Multisession Markers are not being properly sent over via concert
Fixed! UE-96864 Editor crashes when stopping WebControl server
Fixed! UE-97372 Multiuser and Incamera VFX workflow fixes
Fixed! UE-97375 ICVFX Incamera frame focus distance ignored
Fixed! UE-97482 nDisplay in sublevels crash