WHAT
4.24 is just around the corner and with it comes numerous tools and improved workflows to help you bring your vision to life. Nick Penwarden, our VP of Engineering, is joining us for a high level overview of this engine release. And, our Principal Technical Artist, Ryan Brucks, will demonstrate our new landscape tools. Check out the presentation Ryan did at Unreal Dev Days, and use the stream as an opportunity to ask your questions!
i hope see something about “array textures” for the landscape material, some changes in Virtual Textures resolution, and some news about “Imposter Baker” of Ryan.
Personally I would like to see more on the New Audio Component. Perhaps more about the mic capture feature, with the ability to save the wav files for later playback.
At one point (around 25 minute mark), Nick mentions something about “preparing” the texture streamer for streaming in textures for a camera skip. Anyone have any info on how we can do this?
This is great! Any idea if/when it’s coming to world composition? I tried in the 4.24.0 build and the layers seemed to not be a part of the UI in the landscape proxies
hi maybe i found out some clue why custom brush - material only doesnt work immedieatelly after applying it to landscape layer … somehow it have something to do with another blueprint brush : custom brush - landscape … when you add material only one and after that you add landscape one and click on button “auto spline tangents” material only brush then starts to work immediately so its nothing to do with rendering in backgroud but i guess some event should be fired … hope it helps someone and maybe even to solve this bug …
Anyone know where the M_Skydome_Test_01 is?, Ryan said it was on the Github but I can’t find it on there, I just want the simple cloud material setup.
i try to use RVT in my landscape material, but i got 52000 compile shaders now. It this happened with you guys on Livestream? is that why we couldn’t see any texture on Virtual Texturing Map?