4.24 is just around the corner and with it comes numerous tools and improved workflows to help you bring your vision to life. Nick Penwarden, our VP of Engineering, is joining us for a high level overview of this engine release. And, our Principal Technical Artist, Ryan Brucks, will demonstrate our new landscape tools. Check out the presentation Ryan did at Unreal Dev Days, and use the stream as an opportunity to ask your questions!
Thursday, December 5 @ 2:00PM ET - Countdown
Nick Penwarden - VP of Engineering
Ryan Brucks - Principal Technical Artist - @ShaderBits](https://twitter.com/ShaderBits)
Victor Brodin - Community Manager - @victor1erp](http://twitter.com/victor1erp)
Open World Preview and Landscape Tools