I’m having an issue with rt shadows for directional light where the shadows ignore the animated leaves on my trees, the leaves are animated using world position offset in the material.
What ends up happening is a weird look on the trees and static shadows on the floor.
Cascade shadows work perfectly but are more taxing on the hardware.
Screen shots wont help as this is only visible in motion.
So is there a way to make the directional light take these materials into account?