Initially, it was a production-ready project for android made in 4.22.
Then I tried to play with a newly released 4.23 version.
Now I unable to package the project due to unknown(for me errors).
Could someone take a look?
Thank you.
full log:
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/_UNREAL/projects/test/cplusDemo23/cplusDemo23Only.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/_UNREAL/projects/test/cplusDemo23/cplusDemo23Only.uproject -cook -stage -archive -archivedirectory=D:/_UNREAL/projects/test/_BUILDS_TEST/obb/18-09-2 -package -clientconfig=Shipping -ue4exe=D:_UNREAL\engine\UE_4.23\Engine\Binaries\Win64\UE4Editor-Cmd.exe -clean -compressed -SkipCookingEditorContent -pak -prereqs -distribution -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -CrashReporter -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists D:_UNREAL\engine\UE_4.23\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/_UNREAL/engine/UE_4.23/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/_UNREAL/engine/UE_4.23/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/_UNREAL/engine/UE_4.23
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/serge/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+_UNREAL+engine+UE_4.23
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\serge\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+_UNREAL+engine+UE_4.23\Cook-2019.09.17-23.59.19.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\serge\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+_UNREAL+engine+UE_4.23\Log.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\serge\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+_UNREAL+engine+UE_4.23\UBT-ThirdDung-Android-Shipping.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\serge\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+_UNREAL+engine+UE_4.23\UBT-ThirdDung-Android-Shipping_2.txt
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/serge/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+_UNREAL+engine+UE_4.23
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.2.29306.81, Sort=0)
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -22
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
HTML5PlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HTML5PlatformSDK using manually installed SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\serge\AppData\Local\Temp\UAT\D+_UNREAL+engine+UE_4.23\Rules\UATRules-1200894026.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\serge\AppData\Local\Temp\UAT\D+_UNREAL+engine+UE_4.23\Rules\UATRules-1200894026.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\serge\AppData\Local\Temp\UAT\D+_UNREAL+engine+UE_4.23\Rules\UATRules-1200894026SourceFiles.txt
InternalUtils.SafeFileExists: SafeFileExists D:_UNREAL\projects\test\cplusDemo23\cplusDemo23Only.uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:_UNREAL\projects\test\cplusDemo23\cplusDemo23Only.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for D:_UNREAL\projects\test\cplusDemo23\cplusDemo23Only.uproject
InternalUtils.SafeFileExists: SafeFileExists C:\Users\serge\AppData\Local\Temp\UAT\D+_UNREAL+engine+UE_4.23\Rules\UATRules199621683.dll=False
DynamicCompilation.RequiresCompilation: Compiling C:\Users\serge\AppData\Local\Temp\UAT\D+_UNREAL+engine+UE_4.23\Rules\UATRules199621683.dll: Assembly does not exist
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=True
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:_UNREAL\projects\test_BUILDS_TEST\obb\18-09-2
ProjectParams.ValidateAndLog: BaseStageDirectory=D:_UNREAL\projects\test\cplusDemo23\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=True
ProjectParams.ValidateAndLog: SkipBuildClient=False
ProjectParams.ValidateAndLog: SkipBuildEditor=False
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=True
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
ProjectParams.ValidateAndLog: ClientCookedTargets=cplusDemo23Only
ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
ProjectParams.ValidateAndLog: Compressed=True
ProjectParams.ValidateAndLog: AdditionalPakOptions=
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: SkipCookingEditorContent=True
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: AddPatchLevel=False
ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
ProjectParams.ValidateAndLog: GenerateRemaster=False
ProjectParams.ValidateAndLog: DiscVersion=
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCFile=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: DLCPakPluginFile=False
ProjectParams.ValidateAndLog: DiffCookedContentPath=
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: CulturesToCook= (Use Defaults)
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookPartialGC=False
ProjectParams.ValidateAndLog: CookInEditor=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=False
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=True
ProjectParams.ValidateAndLog: SeparateDebugInfo=False
ProjectParams.ValidateAndLog: MapFile=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: MapIniSectionsToCook=
ProjectParams.ValidateAndLog: Pak=True
ProjectParams.ValidateAndLog: Package=True
ProjectParams.ValidateAndLog: ForcePackageData=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Android, D:_UNREAL\projects\test\cplusDemo23\Binaries\Android]
ProjectParams.ValidateAndLog: ProjectExePaths=[Android, D:_UNREAL\projects\test\cplusDemo23\Binaries\Android\cplusDemo23Only]
ProjectParams.ValidateAndLog: Distribution=True
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=True
ProjectParams.ValidateAndLog: AppLocalDirectory=
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=D:_UNREAL\projects\test\cplusDemo23\cplusDemo23Only.uproject
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
ProjectParams.ValidateAndLog: ShortProjectName=cplusDemo23Only
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: PrePak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
ProjectParams.ValidateAndLog: bUseExtraFlavor=False
ProjectParams.ValidateAndLog: NativizeAssets=False
ProjectParams.ValidateAndLog: StageDirectoryParam=
ProjectParams.ValidateAndLog: AdditionalPackageOptions=
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists D:_UNREAL\projects\test\cplusDemo23\cplusDemo23Only.uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:_UNREAL\projects\test\cplusDemo23\cplusDemo23Only.uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:_UNREAL\projects\test\cplusDemo23\cplusDemo23Only.uproject=True
Project.Build: ********** BUILD COMMAND STARTED **********
UE4Build.Build: ************************* UE4Build:
UE4Build.Build: ************************* UseXGE: False
UE4Build.Build: ************************* UseParallelExecutor: False
InternalUtils.SafeFileExists: SafeFileExists D:_UNREAL\engine\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists D:_UNREAL\engine\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: D:_UNREAL\engine\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe cplusDemo23Only Android Shipping -Project=D:_UNREAL\projects\test\cplusDemo23\cplusDemo23Only.uproject -Clean -NoHotReload D:_UNREAL\projects\test\cplusDemo23\cplusDemo23Only.uproject -NoUBTMakefiles -remoteini=“D:_UNREAL\projects\test\cplusDemo23” -skipdeploy -distribution -nobuilduht -log="C:\Users\serge\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UNREAL+engine+UE_4.23\UBT-cplusDemo23Only-Android-Shipping.txt"
ProcessResult.StdOut: Cleaning cplusDemo23Only binaries…
CommandUtils.Run: Took 7,154001s to run UnrealBuildTool.exe, ExitCode=0
InternalUtils.SafeFileExists: SafeFileExists D:_UNREAL\engine\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeDeleteFile: SafeDeleteFile D:_UNREAL\projects\test\cplusDemo23\Intermediate\Build\Manifest.xml
InternalUtils.SafeFileExists: SafeFileExists D:_UNREAL\engine\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: D:_UNREAL\engine\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe cplusDemo23Only Android Shipping -Project=D:_UNREAL\projects\test\cplusDemo23\cplusDemo23Only.uproject D:_UNREAL\projects\test\cplusDemo23\cplusDemo23Only.uproject -NoUBTMakefiles -remoteini=“D:_UNREAL\projects\test\cplusDemo23” -skipdeploy -distribution -Manifest=D:_UNREAL\projects\test\cplusDemo23\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\serge\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UNREAL+engine+UE_4.23\UBT-cplusDemo23Only-Android-Shipping_2.txt"
ProcessResult.StdOut: PLATFORM_ANDROID_NDK_VERSION = 140200
ProcessResult.StdOut: NDK toolchain: r14b, NDK version: 24, GccVersion: 4.9, ClangVersion: 3.8.275480
ProcessResult.StdOut: Parsing headers for cplusDemo23Only
ProcessResult.StdOut: Running UnrealHeaderTool “D:_UNREAL\projects\test\cplusDemo23\cplusDemo23Only.uproject” “D:_UNREAL\projects\test\cplusDemo23\Intermediate\Build\Android\cplusDemo23Only\Shipping\cplusDemo23Only.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
ProcessResult.StdOut: Reflection code generated for cplusDemo23Only in 14,8868345 seconds
ProcessResult.StdOut: Compiling Native code with NDK API ‘android-24’
ProcessResult.StdOut: Writing manifest to D:_UNREAL\projects\test\cplusDemo23\Intermediate\Build\Manifest.xml
ProcessResult.StdOut: Building 7 actions with 8 processes…
ProcessResult.StdOut: [1/7] SharedPCH.Engine.h [arm64-es2]
ProcessResult.StdOut: [2/7] cplusDemo23Only.init.gen.cpp [arm64-es2]
ProcessResult.StdOut: [3/7] cplusDemo23OnlyGameModeBase.cpp [arm64-es2]
ProcessResult.StdOut: [4/7] cplusDemo23Only.cpp [arm64-es2]
ProcessResult.StdOut: [5/7] cplusDemo23OnlyGameModeBase.gen.cpp [arm64-es2]
ProcessResult.StdOut: [6/7] cplusDemo23Only-Android-Shipping-arm64-es2.so
ProcessResult.StdOut: [7/7] cplusDemo23Only-Android-Shipping.target
ProcessResult.StdOut: Total time in Parallel executor: 267,39 seconds
ProcessResult.StdOut: Total execution time: 376,14 seconds
CommandUtils.Run: Took 376,3519734s to run UnrealBuildTool.exe, ExitCode=0
InternalUtils.SafeFileExists: SafeFileExists D:_UNREAL\projects\test\cplusDemo23\Binaries\Android\cplusDemo23Only-Android-Shipping.target=True
InternalUtils.SafeFileExists: SafeFileExists D:_UNREAL\projects\test\cplusDemo23\Binaries\Android\cplusDemo23Only-Android-Shipping.target=True
InternalUtils.SafeFileExists: SafeFileExists D:_UNREAL\projects\test\cplusDemo23\Binaries\Android\cplusDemo23Only-Android-Shipping-arm64-es2.so=True
InternalUtils.SafeFileExists: SafeFileExists D:_UNREAL\projects\test\cplusDemo23\Binaries\Android\cplusDemo23Only-Android-Shipping-arm64-es2.so=True
InternalUtils.SafeDeleteFile: SafeDeleteFile D:_UNREAL\projects\test\cplusDemo23\Intermediate\Build\Manifest.xml
UE4Build.CheckBuildProducts: Build products *******
InternalUtils.SafeFileExists: SafeFileExists D:_UNREAL\projects\test\cplusDemo23\Binaries\Android\cplusDemo23Only-Android-Shipping.target=True
UE4Build.CheckBuildProducts: D:_UNREAL\projects\test\cplusDemo23\Binaries\Android\cplusDemo23Only-Android-Shipping.target
InternalUtils.SafeFileExists: SafeFileExists D:_UNREAL\projects\test\cplusDemo23\Binaries\Android\cplusDemo23Only-Android-Shipping-arm64-es2.so=True
UE4Build.CheckBuildProducts: D:_UNREAL\projects\test\cplusDemo23\Binaries\Android\cplusDemo23Only-Android-Shipping-arm64-es2.so
UE4Build.CheckBuildProducts: End Build products *******
Project.Build: ********** BUILD COMMAND COMPLETED **********
InternalUtils.SafeFileExists: SafeFileExists D:_UNREAL\projects\test\cplusDemo23\cplusDemo23Only.uproject=True
Project.Cook: ********** COOK COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists D:_UNREAL\engine\UE_4.23\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
Project.Cook: Cleaning cooked data.
CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:_UNREAL\projects\test\cplusDemo23\cplusDemo23Only.uproject
CommandUtils.RunCommandlet: Commandlet log file is D:_UNREAL\engine\UE_4.23\Engine\Programs\AutomationTool\Saved\Cook-2019.09.19-00.10.11.txt
InternalUtils.SafeFileExists: SafeFileExists D:_UNREAL\engine\UE_4.23\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
CommandUtils.Run: Running: D:_UNREAL\engine\UE_4.23\Engine\Binaries\Win64\UE4Editor-Cmd.exe D:_UNREAL\projects\test\cplusDemo23\cplusDemo23Only.uproject -run=Cook -TargetPlatform=Android_ETC1 -fileopenlog -unversioned -skipeditorcontent -abslog=D:_UNREAL\engine\UE_4.23\Engine\Programs\AutomationTool\Saved\Cook-2019.09.19-00.10.11.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
ProcessResult.StdOut: LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
ProcessResult.StdOut: LogInit: Display: Running engine for game: cplusDemo23Only
ProcessResult.StdOut: LogHAL: Display: Platform has ~ 8 GB [8420433920 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
ProcessResult.StdOut: LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
ProcessResult.StdOut: LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
ProcessResult.StdOut: LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
ProcessResult.StdOut: LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
ProcessResult.StdOut: LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
ProcessResult.StdOut: LogTemp: Display: Module ‘WindowsClientTargetPlatform’ loaded TargetPlatform ‘WindowsClient’
ProcessResult.StdOut: LogTemp: Display: Module ‘WindowsNoEditorTargetPlatform’ loaded TargetPlatform ‘WindowsNoEditor’
ProcessResult.StdOut: LogTemp: Display: Module ‘WindowsServerTargetPlatform’ loaded TargetPlatform ‘WindowsServer’
ProcessResult.StdOut: LogTemp: Display: Module ‘WindowsTargetPlatform’ loaded TargetPlatform ‘Windows’
ProcessResult.StdOut: LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
ProcessResult.StdOut: LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
ProcessResult.StdOut: LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
ProcessResult.StdOut: LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
ProcessResult.StdOut: LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
ProcessResult.StdOut: LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
ProcessResult.StdOut: LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
ProcessResult.StdOut: LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
ProcessResult.StdOut: LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
ProcessResult.StdOut: LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
ProcessResult.StdOut: LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
ProcessResult.StdOut: LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
ProcessResult.StdOut: LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
ProcessResult.StdOut: LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
ProcessResult.StdOut: LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
ProcessResult.StdOut: LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
ProcessResult.StdOut: LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
ProcessResult.StdOut: LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
ProcessResult.StdOut: LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
ProcessResult.StdOut: LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
ProcessResult.StdOut: LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
ProcessResult.StdOut: LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
ProcessResult.StdOut: LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
ProcessResult.StdOut: LogTemp: Display: Module ‘LinuxClientTargetPlatform’ loaded TargetPlatform ‘LinuxClient’
ProcessResult.StdOut: LogTemp: Display: Module ‘LinuxNoEditorTargetPlatform’ loaded TargetPlatform ‘LinuxNoEditor’
ProcessResult.StdOut: LogTemp: Display: Module ‘LinuxServerTargetPlatform’ loaded TargetPlatform ‘LinuxServer’
ProcessResult.StdOut: LogTemp: Display: Module ‘LinuxTargetPlatform’ loaded TargetPlatform ‘Linux’
ProcessResult.StdOut: LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
ProcessResult.StdOut: LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For Android_ETC1
ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler.
ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB
ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/serge/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc
ProcessResult.StdOut: LogPackageName: Warning: Asset path “FX_Meshes.UI.SM_SelectionMesh_01” is in short form, which is unsupported and – even if valid – resolving it will be really slow.
ProcessResult.StdOut: LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
ProcessResult.StdOut: LogPackageName: Warning: Asset path “FX_Meshes.UI.SM_SelectionMesh_01” could not be resolved.
ProcessResult.StdOut: LogPackageName: Warning: Asset path “FX_Meshes.UI.SM_SelectionMesh_01” is in short form, which is unsupported and – even if valid – resolving it will be really slow.
ProcessResult.StdOut: LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
ProcessResult.StdOut: LogPackageName: Warning: Asset path “FX_Meshes.UI.SM_SelectionMesh_01” could not be resolved.
ProcessResult.StdOut: LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1
ProcessResult.StdOut: LogCook: Display: Creating asset registry
ProcessResult.StdOut: LogCook: Display: Discovering localized assets
ProcessResult.StdOut: LogCook: Display: Cooked content cleared for platform Android_ETC1
ProcessResult.StdOut: LogCook: Display: Unable to read previous cook inisettings for platform Android_ETC1 invalidating cook
ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 0.112 seconds for platforms Android_ETC1 iterative false
ProcessResult.StdOut: CookResults: Warning: Unable to find package for cooking /Game/ThirdPerson/Meshes/CubeMaterial
ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/ThirdPerson/Meshes/CubeMaterial
ProcessResult.StdOut: CookResults: Warning: Unable to find package for cooking /Game/MultistoryDungeons/Materials/Door_02
ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/MultistoryDungeons/Materials/Door_02
ProcessResult.StdOut: CookResults: Warning: Unable to find package for cooking /Game/MultistoryDungeons/Blueprints/Walls/Wall_Upper_Decor_03
ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/MultistoryDungeons/Blueprints/Walls/Wall_Upper_Decor_03
ProcessResult.StdOut: CookResults: Warning: Unable to find package for cooking /Game/MultistoryDungeons/Blueprints/FIRST-PERSON_V2/FP_Base/Wall_Arch_06
ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/MultistoryDungeons/Blueprints/FIRST-PERSON_V2/FP_Base/Wall_Arch_06
ProcessResult.StdOut: CookResults: Warning: Unable to find package for cooking /Game/MultistoryDungeons/Blueprints/FIRST-PERSON/FP-Walls/Wall_Ceiling_01_Blueprint
ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/MultistoryDungeons/Blueprints/FIRST-PERSON/FP-Walls/Wall_Ceiling_01_Blueprint
ProcessResult.StdOut: CookResults: Warning: Unable to find package for cooking /Game/MultistoryDungeons/Blueprints/FIRST-PERSON/FP-Railings/Damaged_Railing_06_Blueprint
ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/MultistoryDungeons/Blueprints/FIRST-PERSON/FP-Railings/Damaged_Railing_06_Blueprint
ProcessResult.StdOut: CookResults: Warning: Unable to find package for cooking /Game/MultistoryDungeons/Blueprints/Arches/Arch_01
ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/MultistoryDungeons/Blueprints/Arches/Arch_01
ProcessResult.StdOut: CookResults: Warning: Unable to find package for cooking /Game/MilitaryCharDark/HeroTPP_Skeleton
ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/MilitaryCharDark/HeroTPP_Skeleton
ProcessResult.StdOut: CookResults: Warning: Unable to find package for cooking /Game/FPS_Weapon_Bundle/Weapons/Meshes/KA_Val/SM_KA_Val_Mag_Loaded_X
ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/FPS_Weapon_Bundle/Weapons/Meshes/KA_Val/SM_KA_Val_Mag_Loaded_X
ProcessResult.StdOut: CookResults: Warning: Unable to find package for cooking /Game/FPS_Weapon_Bundle/Weapons/Meshes/G67_Grenade/SK_G67_X
ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/FPS_Weapon_Bundle/Weapons/Meshes/G67_Grenade/SK_G67_X
ProcessResult.StdOut: CookResults: Warning: Unable to find package for cooking /Game/SM_MERGED
ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/SM_MERGED
ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 1971 Total 1971
ProcessResult.StdOut: LogTexture: Display: Building textures: WhiteSquareTexture (AutoETC1, 32X32)
ProcessResult.StdOut: LogTexture: Display: Building textures: Black (AutoETC1, 32X32)
ProcessResult.StdOut: LogTexture: Display: Building textures: MAT_Groups_Fade (AutoETC1, 16X16)
ProcessResult.StdOut: LogTexture: Display: Building textures: DefaultTexture (ETC1, 128X128)
ProcessResult.StdOut: LogTexture: Display: Building textures: DefaultTextureCube (ETC1, 128X128)
ProcessResult.StdOut: LogTexture: Display: Building textures: DefaultVolumeTexture2D (AutoETC1, 8X8)
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
ProcessResult.StdOut: LogShaderCompilers: Display: Worker (1/5): shaders left to compile 39
ProcessResult.StdOut: LogShaderCompilers: Display: Worker (2/5): shaders left to compile 29
ProcessResult.StdOut: LogShaderCompilers: Display: Worker (3/5): shaders left to compile 19
ProcessResult.StdOut: LogShaderCompilers: Display: Worker (4/5): shaders left to compile 9
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.
ProcessResult.StdOut: LogShaderCompilers: Display: Worker (4/5): shaders left to compile 720
ProcessResult.StdOut: LogShaderCompilers: Display: Worker (1/5): shaders left to compile 719
ProcessResult.StdOut: LogShaderCompilers: Display: Worker (2/5): shaders left to compile 718
ProcessResult.StdOut: LogShaderCompilers: Display: Worker (3/5): shaders left to compile 717
ProcessResult.StdOut: LogThreadingWindows: Error: Runnable thread PoolThread 13 crashed.
ProcessResult.StdOut: LogThreadingWindows: Error: Runnable thread PoolThread 11 crashed.
ProcessResult.StdOut: LogWindows: Error: begin: stack for UAT
ProcessResult.StdOut: LogWindows: Error: === Critical error: ===
ProcessResult.StdOut: LogWindows: Error:
ProcessResult.StdOut: LogWindows: Error: HandleError re-entered.
ProcessResult.StdOut: LogThreadingWindows: Error: Runnable thread PoolThread 9 crashed.
ProcessResult.StdOut: LogWindows: Error: Fatal error!
ProcessResult.StdOut: LogThreadingWindows: Error: Runnable thread PoolThread 10 crashed.
ProcessResult.StdOut: LogWindows: Error: HandleError re-entered.
ProcessResult.StdOut: LogWindows: Error:
ProcessResult.StdOut: LogWindows: Error: Unhandled Exception: 0xc06d007e
ProcessResult.StdOut: LogWindows: Error:
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fffbaf0a839 KERNELBASE.dll!UnknownFunction []
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff937f519e UE4Editor-TextureFormatAndroid.dll!UnknownFunction []
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff937f3052 UE4Editor-TextureFormatAndroid.dll!UnknownFunction []
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff937f27ec UE4Editor-TextureFormatAndroid.dll!UnknownFunction []
ProcessResult.StdOut: LogWindows: Error: HandleError re-entered.
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff937f2575 UE4Editor-TextureFormatAndroid.dll!UnknownFunction []
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff88979dd1 UE4Editor-TextureCompressor.dll!UnknownFunction []
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff889784b3 UE4Editor-TextureCompressor.dll!UnknownFunction []
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff50708c43 UE4Editor-Engine.dll!UnknownFunction []
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff507101a9 UE4Editor-Engine.dll!UnknownFunction []
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff5070fc0a UE4Editor-Engine.dll!UnknownFunction []
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff5070fa0e UE4Editor-Engine.dll!UnknownFunction []
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff78df9fa8 UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff79139a8f UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff7912ffe1 UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fffbb9a7bd4 KERNEL32.DLL!UnknownFunction []
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fffbd7acee1 ntdll.dll!UnknownFunction []
ProcessResult.StdOut: LogWindows: Error:
ProcessResult.StdOut: LogWindows: Error: Crash in runnable thread PoolThread 13
ProcessResult.StdOut: LogWindows: Error: Crash in runnable thread PoolThread 11
ProcessResult.StdOut: LogWindows: Error: Crash in runnable thread PoolThread 9
ProcessResult.StdOut: LogWindows: Error: Crash in runnable thread PoolThread 10
ProcessResult.StdOut: LogWindows: Error: end: stack for UAT
ProcessResult.StdOut: LogThreadingWindows: Error: Runnable thread PoolThread 12 crashed.
ProcessResult.StdOut: LogWindows: Error: HandleError re-entered.
ProcessResult.StdOut: Executing StaticShutdownAfterError
ProcessResult.StdOut: FPlatformMisc::RequestExit(1)
ProcessResult.WaitForExit: Waited for a long time for output of D:_UNREAL\engine\UE_4.23\Engine\Binaries\Win64\UE4Editor-Cmd.exe, some output may be missing; we gave up.
CommandUtils.Run: Took 363,8516019s to run UE4Editor-Cmd.exe, ExitCode=3
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\serge\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+_UNREAL+engine+UE_4.23\Cook-2019.09.19-00.16.15.txt
InternalUtils.SafeCopyFile: SafeCopyFile D:_UNREAL\engine\UE_4.23\Engine\Programs\AutomationTool\Saved\Cook-2019.09.19-00.10.11.txt C:\Users\serge\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+_UNREAL+engine+UE_4.23\Cook-2019.09.19-00.16.15.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile D:_UNREAL\engine\UE_4.23\Engine\Programs\AutomationTool\Saved\Cook-2019.09.19-00.10.11.txt
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: Cook failed.
Log.WriteException: (see C:\Users\serge\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+_UNREAL+engine+UE_4.23\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: CommandletException: Editor terminated with exit code 3 while running Cook for D:_UNREAL\projects\test\cplusDemo23\cplusDemo23Only.uproject; see log C:\Users\serge\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+_UNREAL+engine+UE_4.23\Cook-2019.09.19-00.16.15.txt
Log.WriteException: в AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile) в D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:строка 424
Log.WriteException: в AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) в D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:строка 237
Log.WriteException: в AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) в D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:строка 89
Log.WriteException: в Project.Cook(ProjectParams Params) в D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:строка 249Wrapped by AutomationException: Cook failed.
Log.WriteException: в Project.Cook(ProjectParams Params) в D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:строка 261
Log.WriteException: в BuildCookRun.DoBuildCookRun(ProjectParams Params) в D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:строка 209
Log.WriteException: в BuildCookRun.ExecuteBuild() в D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:строка 41
Log.WriteException: в AutomationTool.BuildCommand.Execute() в D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:строка 263
Log.WriteException: в AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary
2 Commands) в D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:строка 551
Log.WriteException: в AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) в D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:строка 521
Log.WriteException: в AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) в D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:строка 176
Log.WriteException: в AutomationTool.Program.<>c__DisplayClass1_0.b__2() в D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:строка 88
Log.WriteException: в AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) в D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:строка 725
Log.WriteException: в AutomationTool.Program.Main(String[] Arguments) в D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:строка 88
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)