From the 4.23 release notes:
(added)* “The ability to add a Run function to any Editor Utility Blueprint or Editor Utility Widget which will run scripts on Editor start. This will create an instance and allow for binding to stateful editor events.”*
I see the Run event in the Editor Utility Widget, but it doesn’t fire on editor start.
How to use this new “Run” feature? I need to open Editor Utility Widget on editor start or on map load. Is there any example on how to use it?