4.23.0 ERROR: Can't Package Blank [Win] plugin without [Mac]?

  • Create a new C++ Project.
  • Check that everything Compiles/Cooks/Builds.
  • Create a New Plugin w/ Name.
  • Save.
  • Package Plugin to a New Folder on your Hard Drive.
  • Get MAC error.

“UATHelper: Package Plugin Task (Windows): ERROR: Remote compiling requires a server name. Use the editor (Project Settings > IOS) to set up your remote compilation settings.”

I do not want to use any Apple products to package a WIN exclusive plugin. Any idea how to avoid this error? I even tried going into ProjectSettings->SupportedPlatforms->Uncheck all but WIN with no luck. This doesn’t happen with 4.22.3.

I found a solution for IOS error. The answer is by Nonlin (the last comment currently)

Hi all,

If anyone comes across this issue- what worked for me was going into your plugins folder and modifying the “.uplugin” file directly. Search for “Modules” and add a “Whitelist” In my case, I just wanted Win32 and Win64. I hope this helps someone else. It should build successfully now. If not, @MacGowss found a thread that might help- though mine was fixed a different way.

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