so I have this issues where if I have a skylight in a scene (both on or off for raytracing) and another light is on, directional / rect / point with ratracing on
it’ll cause these flickers on the edge when I render a sequencer sequence
anyone know what causes this?
if the renderer were to pause for a bit before each frame capture, the effect would be off, but I’m not sure of a quick fix for that
here’s a link with an animated gif with the issue