Hello!
It seems that the pathfinding system is broken in 4.22
I’ve started with my old Behavior Tree what worked just fine in v.4.21, and the AI character was moving in a weird way. So then i’ve pluged in a simple task to reach a random point and seems that AI is trying to go in a circle around it
since it’s a random point, could it be just picking new ones all the time? since you have them in a sequence and dont seem to have any decorators to check whether or not you need a new one.