4.22 Move To seem to be buggy

It seems that the pathfinding system is broken in 4.22

I’ve started with my old Behavior Tree what worked just fine in v.4.21, and the AI character was moving in a weird way. So then i’ve pluged in a simple task to reach a random point and seems that AI is trying to go in a circle around it

Here’s a screenshot

since it’s a random point, could it be just picking new ones all the time? since you have them in a sequence and dont seem to have any decorators to check whether or not you need a new one.

EDIT: My Appologies, the AI was moving in that way because I’ve attached another bluprint that was making an obstacle. Sooo, my bad!