I’ve looked at other similar issues but had no luck with finding a solution. Basically my glass materials and my water shader doesn’t have reflections in the runtime or standalone preview, but looks perfectly fine in the editor.
I’ve tried deleting all reflection sphere captures, placing new ones, and building them but it doesn’t help. I’m pretty stumped at this point.
I attached a screenshot of the water material in my project to show what I mean. I’m still trying to reproduce it with a brand new project, but I don’t know what it could be the current one that could be causing this. Unless the issue occurred when it was migrating from 4.21 to 4.22.
I have same issue, dont know how to fix it, when i hit play, reflection from some angle is missing and scene look a bit diferrent, Its 4.22bug, also LPV is not emitting emmisivity with deferred. 4.22.0 was faster, and wasnt freezing with material editor, 4.22.1 fixed bugs & made some new
I compared all light settings and config files and found the issues for my problem. I deleted the DefaultScalibility.ini and removed r.SSR.MaxRoughness=0 in DefaultEngine.ini. That might not work for everyone but check the following:
Some light sources have additional settings now (e.g. rect-light) which have default values
Check the “Config” folder in your project if you have new/different config files
Compare settings within existing config files (Notepad++ has a compare plugin)