Great answers and knowledge above! Just wanted to add one more question, is motion blur currently supported with Niagara particles and if so how can it be enabled? (Tried looking for checkboxes everywhere but couldn’t find anything.)
Definitely an essential effect to properly convey direction and speed on fast moving debris mesh particles, sparks etc. Thanks!
Niagara is absolutely phenomenal so far, can’t wait to get deeper into it!
EDIT: Found the. When comparing the Niagara content examples project and a default new project, I found that “Accurate velocities from Vertex Deformation” under Project Settings -> Rendering needs to be ticked in order to see motion blur with Niagara!