NOT fixed, same issue on 4.22.3
Same on Oculus SDK 1.36 and 1.40
Kill the performance even when not visible and at 10% screen percentage, and even at 100%
It was not the case before on 4.21
NOT fixed, same issue on 4.22.3
Same on Oculus SDK 1.36 and 1.40
Kill the performance even when not visible and at 10% screen percentage, and even at 100%
It was not the case before on 4.21