I’m building an iOS game using the new unified AR blueprint libraries (no C++). At the moment, even if I change an integer an press “launch” it cooks and redeploys everything which takes ~3 minutes. And since there’s no real way to test AR locally, this really hurts rapid iteration. Is there any way to speed this up?
Hi, WakaFlockaFlam2!
Maybe you should try not to Launch but Package and then manually install IPA to iOS device via iTunes?