We’re trying to emulate The Mill’s real-time “The Human Race” film and one of the first things i’m trying to do is get an HD (1920x1080) 16bit EXR sequence to be read into UE4. I have made several different sequences with different compression settings and all of them crash the editor after less than a second of playback (Image Sequence reader via MediaPlayer)
I can see it buffering up and see a few frames before the whole editor is brought down.
Is it a known bug ?
Tested the new Hotfix 4.19.1 today and the same crash occurs.
We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.
I just did some experiments on 4.18 and have found that Unreal does not like all types of EXR. I exported several ERX sequences out of Davinci Resolve. I output as both 16bit/half and 32bit/float in the different compressions.
Here are the results:
H-ZIP Good
H-RLE Good
H-NONE Good
H-PIZ Never Plays
H-DWAB Never Plays
H-DWAA Crash
F-NONE Good
F-PIZ Good Slow
F-RLE Good
F-ZIP Good
F-DWAA Crash
F-DWAB Crash