Hey there.
In editor when i open console and type something ue4 goes crash.
I would like to know how could i fix this problem?
Anyone knows?
Ty :D.
LoginId:
EpicAccountId:
Assertion failed: CharCode [File:D:\Build++UE4+Release-4.19+Compile\Sync\Engine\Source\Developer\OutputLog\Private\SOutputLog.cpp] [Line: 702]
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:419]
UE4Editor_OutputLog!SConsoleInputBox::OnKeyCharHandler() [d:\build++ue4+release-4.19+compile\sync\engine\source\developer\outputlog\private\soutputlog.cpp:710]
UE4Editor_OutputLog!TMemberFunctionCaller::operator()() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:156]
UE4Editor_OutputLog!UE4Tuple_Private::TTupleImpl >::ApplyAfter,FGeometry const & __() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\templates\tuple.h:498]
UE4Editor_OutputLog!TBaseSPMethodDelegateInstance<0,SConsoleInputBox,0,FReply __cdecl(FGeometry const & __ptr64,FCharacterEvent const & __ptr64)>::Execute() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269]
UE4Editor_Slate!TBaseDelegate::Execute() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537]
UE4Editor_Slate!SMultiLineEditableText::OnKeyChar() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\widgets\text\smultilineeditabletext.cpp:578]
UE4Editor_Slate!::operator()() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4904]
UE4Editor_Slate!FEventRouter::Route >() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:266]
UE4Editor_Slate!FEventRouter::RouteAlongFocusPath,FCharacterEvent>() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:247]
UE4Editor_Slate!FSlateApplication::ProcessKeyCharEvent() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4901]
UE4Editor_Slate!FSlateApplication::OnKeyChar() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4877]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1481]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2172]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:889]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:726]
user32
user32
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3263]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll