4.19.2 Is Worse than 4.19.1 and I thought that was bad...

Seeing as how they have reduced the support for the engine by basically having the community report bugs via a form. It only makes sense the quality of these past few engine releases have gone down. I personally have a growing concern with the dedication of resources to Fortnite from the Engine team/developers as I am pretty sure they have dumped a lot more resources into the game development. Not that I don’t understand the move, but leaving a hole in things like QA testing to help ensure stability across engine releases, and not allowing really stupid things to make it in, like let’s say the below.

https://forums.unrealengine.com/unreal-engine/feedback-for-epic/1463512-source-length-for-point-lights-are-rotated-incorrectly-when-used-with-static-lighting

Should be a simple fix, incredible headache for anyone working with static lighting and source length property. I literally have to go into all my levels, remove the source length and/or rotate it, then hopefully guess it is correct, and/or just light all of my levels differently. This is a big because it literally breaks lighting for all my levels in the game and forces me to go back and repeat work. This in turn affects our project deadline.

Now let’s move on to the crazy amount of engine hiccups and hitches over the past couple of releases. I started to notice it in 4.17/4.18 and it has only gotten worse in the 4.19 release.

https://forums.unrealengine.com/unreal-engine/feedback-for-epic/1457519-4-19-0-editor-hangs-hiccups-constantly

In any case, I just would like to see a more stable release and better system in place for bug reporting. If you are going to give the community canned responses about how you have moved to a new bug reporting system, you’d better make sure all the gaps are covered. Like having a link provided by the staff member who received the report and post it on the answerhub/forum that it is associated with. This way others don’t have overlap in reporting and all the information is in one place…