So, not sure what’s going on here… but hotfixes shouldn’t be making releases worse than launch…it should be making them better. Yet every hotfix is increasingly making this release a really bad choice for me to have updated my project to.
Let’s start off with the increased compile times in any decent sized BP due to the strict future requirement of the broken Blueprint Compilation Manager (and also the reroute node bug if you try to disable it, it’ll mark it as dirty).
Now in 4.19.2 I am getting crazy silly random Asserts over various Blueprints that make absolutely NO SENSE (such as an asset on a BPFL function for a Game Instance getter that is the ONLY Game Instance in the game and has been set as such for months), plenty of other Blueprints are throwing out random asserts that make no sense… what is going on with the QA team for releases?
Is All Hands Fornite: BR really going to keep us from seeing greatness in the engine as developers (I know we’ll get the scraps from Fortnite and maybe UT dev)? (Let’s not talk about the fact that the new VOIP stuff isn’t implemented for OSS Steam, even though that’s what the majority of your users will be using for their platform, among other silliness I’m seeing going on around the engine)
And the fact we can’t rollback Launcher (hotfix) Versions in the Launcher (so 4.19.2 to 4.19.1) kind of sucks…