4.19.2 Is Worse than 4.19.1 and I thought that was bad...

One other important thing I’d like to point out. When I can’t (well, I could) submit a Bug Report via the Submission Form and have it taken seriously due to being unable to reproduce it in a blank project. Case in point… right now Blueprint Debugger is clearly broken in my project, but I can’t repro it in a blank project. Just crashes to desktop, doesn’t even spit out a crash report.

I have to go look at the Windows Event Viewer to find the dump.


Log Name:      Application
Source:        Application Error
Date:          5/2/2018 1:06:56 PM
Event ID:      1000
Task Category: (100)
Level:         Error
Keywords:      Classic
User:          N/A
Computer:      DESKTOP-VICTOR
Description:
Faulting application name: UE4Editor.exe, version: 4.19.2.0, time stamp: 0x5ae2c0c6
Faulting module name: KERNELBASE.dll, version: 10.0.16299.371, time stamp: 0x6369e29f
Exception code: 0xc0000005
Fault offset: 0x0000000000064ec2
Faulting process id: 0x3bcc
Faulting application start time: 0x01d3e23740c63254
Faulting application path: D:\Program Files\Epic Games\UE_4.19\Engine\Binaries\Win64\UE4Editor.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: 0152886c-8604-4b0c-9ed0-e32cefe177be
Faulting package full name:
Faulting package-relative application ID:
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
  <System>
    <Provider Name="Application Error" />
    <EventID Qualifiers="0">1000</EventID>
    <Level>2</Level>
    <Task>100</Task>
    <Keywords>0x80000000000000</Keywords>
    <TimeCreated SystemTime="2018-05-02T17:06:56.141177300Z" />
    <EventRecordID>21261</EventRecordID>
    <Channel>Application</Channel>
    <Computer>DESKTOP-VICTOR</Computer>
    <Security />
  </System>
  <EventData>
    <Data>UE4Editor.exe</Data>
    <Data>4.19.2.0</Data>
    <Data>5ae2c0c6</Data>
    <Data>KERNELBASE.dll</Data>
    <Data>10.0.16299.371</Data>
    <Data>6369e29f</Data>
    <Data>c0000005</Data>
    <Data>0000000000064ec2</Data>
    <Data>3bcc</Data>
    <Data>01d3e23740c63254</Data>
    <Data>D:\Program Files\Epic Games\UE_4.19\Engine\Binaries\Win64\UE4Editor.exe</Data>
    <Data>C:\WINDOWS\System32\KERNELBASE.dll</Data>
    <Data>0152886c-8604-4b0c-9ed0-e32cefe177be</Data>
    <Data>
    </Data>
    <Data>
    </Data>
  </EventData>
</Event>

This did not present itself in 4.19.1 or before it. This is new to 4.19.2

When you use the Blueprint Debugger to well…debug something, but it itself causes a crash. Good times.