I have seen a few posts regarding this issue, but have not found any solutions that work for me. Does anyone else have a working solution to UE4 crashing whenever VR Preview is exited using ESC?
From my CrashContext.runtime-xml file:
<ErrorMessage>Fatal error: [File: D:\Build++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 327] SwapChain->ResizeBuffers(1,SizeX,SizeY,RenderTargetFormat,DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH) failed at D:\Build++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:234 with error DXGI_ERROR_INVALID_CALL, Size=680x256 Format=DXGI_FORMAT_R8G8B8A8_UNORM(0x0000001C)</ErrorMessage>