So the new updates seem pretty big for VR, any word on how it is working or different? Re: New: Refactored VR / AR Camera System
Unreal Engine 4.18 now contains a default camera implementation for both Camera Components and raw view that includes late-update automatically handled by the engine. This default camera implementation displaces itself (relative transform) equal to the real-world displacement of the device from its calibrated origin when there is a CameraComponent in the view target. As a result, the API that hardware developers have to implement has a much smaller footprint, resulting in a huge efficiency boost.
Note: All existing platforms have their camera implementations stripped out and replaced by the default camera implementation.