I’ve migrated a blueprint only project to 4.18 but have some plugins enabled and disabled so cooking and packaging requires C++ building and compiling.
On 4.17, I was seeing parse header + generate reflection code total time be around 10 seconds, but on 4.18 I’m now averaging around 30 seconds and sometimes peaking at 500 seconds just to get a ‘target is up to date’.
Machine specs have not changed.
Is there any known reason for this behavior? Is there anything I can do to reduce wait times?