Not sure if this is just me, but since switching to 4.17, it seems to have the highest crash rate for seemingly normal things - saving levels, using Ctrl+z, opening and closing menus.
I’m sure there’s a more appropriate place to note this - but just curious if 4.17 happens to be much more unstable than 4.16.
I, just yesterday had to downgrade my project back to 4.16.3 (thank god for daily backups) was getting crashes about every half hour doing extremely mundane things. For me personally 4.17 is a no go.
Does the particle Emitter Menu window crash when trying to save it or edit the values? with me the engine was lagging terrible until I
had to drop the all polys down on my landscape, then it came right, and i have no more lag and all that hard drive activity I used to have
when trying to move the camera around in the editor… So I stopped putting in big mountain terrains into my maps.