4.17 Preview - July 13th - Live from Epic HQ

Oh good, yeah those bubbles look irritating, maybe they aren’t. I’m never sure fi theirs any real advantage to working with these prefab coding engines or not, especially since we went from the “have to type it yourself” era of DOS to the “Copy/paste” world of C++. But I thought I’d try it out, hopefully I don’t have to do anything else online at this point, not only because my download speed was 34kbPS but I also enjoy a bit of privacy while I work.

Oh right, this is setup in that antiquated 'forum" setup from the old Windows 95/NT days. Sorry I thought reply wound result ina subset reply to a post. Actually why aren’t these forums set up like facebook? Unreal is supposed to be cutting edge and here we’re replying likes 1999.

I dont think multi-conversational branches per thread type forum/messageboard setups caught on that much, even though that sort of thing became the norm on various popular websites commenting & social systems. I’m sure there are various reasons why, perhaps including such features not being done right by the popular web forum systems. Perhaps other reasons such as it being one level too many, given the existing sub-forum and thread based levels of granularity. Perhaps they create as many problems as they solve. I’m not looking for epic to be cutting edge on every single front.

I was kinda hoping for at least an acknowledgement for this question/issue since it has been quite the hot topic for a long time here Dynamic shadows artifacts - Feedback & Requests - Epic Developer Community Forums . Or did I miss the question in the stream?

Will 4.17 have full Vulcan support or is that in a later update

Can I make my game as easily moddable as Robo Reacall with the new Asset Manager?

Curious about this as well. I would love to know the answer on this :slight_smile:

I asked it on the 4.17 Preview thread and Michael Noland said that the new Asset Manager doesn’t do anything for modding, so I guess we have to wait a little bit more.