4.17 LPV Sky Occlusion / Emissive Bug

Forgot to mention that I found a solution! Disabling d-buffer decals (project settings → rendering settings → untick DBuffer Decals and restart editor) seems to fix this and bring back lpv sky occlusion and emission.

Not sure what the correlation is between these two features, however if you’re depending on LPV then most likely you’re using a completely dynamic lighting setup so decals will work just fine without the dbuffer.