4.17*E/libEGL: called unimplemented OpenGL ES API

Hi My game for Gear VR and the game crashes when the main level is loaded. It loads the intro level but the gameplay level collapses.

Logcat


07-26 13:49:40.358 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/419MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1358MB,PSM=0,PLS=0,Temp=26.6C/30.0C
07-26 13:49:41.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=61,Prd=64ms,Tear=0,Early=61,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/0MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1358MB,PSM=0,PLS=0,Temp=26.6C/30.0C
07-26 13:49:42.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,832/419MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1358MB,PSM=0,PLS=0,Temp=26.6C/30.0C
07-26 13:49:43.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/0MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1358MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:44.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=59,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/419MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1358MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:44.718 30559-30559/com.InnerChild.ZombieTarget I/Vsync: Vsync 21136459: Choreographer:  1 x 15.96 ms (60.25 Hz, at 358244.845)
07-26 13:49:45.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=61,Prd=64ms,Tear=0,Early=61,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/419MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1357MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:46.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/419MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1357MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:47.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/0MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1357MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:48.158 30559-30559/com.InnerChild.ZombieTarget I/Vsync: Choreographer doFrame callback delayed by 5.5 milliseconds
07-26 13:49:48.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=63ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,832/0MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1357MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:49.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=61,Prd=64ms,Tear=0,Early=61,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/419MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1355MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:50.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/419MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1354MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:51.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/0MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1354MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:52.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/419MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1354MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:53.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=61,Prd=64ms,Tear=0,Early=61,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/419MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1354MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:54.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/0MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1354MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:55.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/0MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1354MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:56.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/0MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1354MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:56.848 30559-30614/com.InnerChild.ZombieTarget D/VrApi: setSchedFifoStatic tid:30572 pto:0
07-26 13:49:56.858 30559-30614/com.InnerChild.ZombieTarget D/VRManagerGearVR: VRManager set thread priority to 0
07-26 13:49:56.858 30559-30614/com.InnerChild.ZombieTarget I/VrApi_Clocks: SetSchedFifo( tid=30572, pri=0 ) succeeded
07-26 13:49:56.858 30559-30614/com.InnerChild.ZombieTarget D/VrApi: setSchedFifoStatic tid:30622 pto:0
07-26 13:49:56.868 30559-30614/com.InnerChild.ZombieTarget D/VRManagerGearVR: VRManager set thread priority to 0
07-26 13:49:56.868 30559-30614/com.InnerChild.ZombieTarget I/VrApi_Clocks: SetSchedFifo( tid=30622, pri=0 ) succeeded
07-26 13:49:56.868 30559-30614/com.InnerChild.ZombieTarget W/TimeWarp: VSync 21137191: eye=1,late=8.0ms,over=0.0ms,CPU=0.5ms,GPU>=0.1
07-26 13:49:57.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,1248/0MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/N/N,Mem=1144MHz,Free=1348MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:57.478 30559-30614/com.InnerChild.ZombieTarget D/VrApi: setSchedFifoStatic tid:30572 pto:1
07-26 13:49:57.488 30559-30614/com.InnerChild.ZombieTarget D/VRManagerGearVR: VRManager set thread priority to 1
07-26 13:49:57.488 30559-30614/com.InnerChild.ZombieTarget I/VrApi_Clocks: SetSchedFifo( tid=30572, pri=1 ) succeeded
07-26 13:49:57.488 30559-30614/com.InnerChild.ZombieTarget D/VrApi: setSchedFifoStatic tid:30622 pto:1
07-26 13:49:57.498 30559-30614/com.InnerChild.ZombieTarget D/VRManagerGearVR: VRManager set thread priority to 1
07-26 13:49:57.498 30559-30614/com.InnerChild.ZombieTarget I/VrApi_Clocks: SetSchedFifo( tid=30622, pri=1 ) succeeded
07-26 13:49:57.498 30559-30614/com.InnerChild.ZombieTarget W/TimeWarp: VSync 21137229: eye=1,late=6.5ms,over=0.0ms,CPU=0.5ms,GPU>=1.3
07-26 13:49:57.538 30559-30614/com.InnerChild.ZombieTarget W/TimeWarp: VSync 21137231: eye=1,late=0.0ms,over=0.1ms,CPU=10.5ms,GPU>=0.1
07-26 13:49:57.548 30559-30614/com.InnerChild.ZombieTarget W/TimeWarp: VSync 21137232: eye=1,late=0.0ms,over=0.0ms,CPU=0.4ms,GPU>=7.9
07-26 13:49:57.568 30559-30614/com.InnerChild.ZombieTarget W/TimeWarp: VSync 21137233: eye=1,late=2.9ms,over=0.0ms,CPU=0.3ms,GPU>=5.1
07-26 13:49:57.578 30559-30622/com.InnerChild.ZombieTarget E/libEGL: called unimplemented OpenGL ES API
                                                                     
                                                                      07-26 13:49:57.588 30559:30622 I/         ]
                                                                     Increase max job count 60
07-26 13:49:57.658 30559-30559/com.InnerChild.ZombieTarget I/Vsync: Choreographer doFrame callback delayed by 6.4 milliseconds
07-26 13:49:57.658 30559-30622/com.InnerChild.ZombieTarget A/libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0x5c in tid 30622 (Thread-20442)
07-26 13:49:57.678 30559-30614/com.InnerChild.ZombieTarget D/VrApi: setSchedFifoStatic tid:30572 pto:0
07-26 13:49:57.688 30559-30614/com.InnerChild.ZombieTarget D/VRManagerGearVR: VRManager set thread priority to 0
07-26 13:49:57.688 30559-30614/com.InnerChild.ZombieTarget I/VrApi_Clocks: SetSchedFifo( tid=30572, pri=0 ) succeeded
07-26 13:49:57.688 30559-30614/com.InnerChild.ZombieTarget D/VrApi: setSchedFifoStatic tid:30622 pto:0
07-26 13:49:57.698 30559-30614/com.InnerChild.ZombieTarget D/VRManagerGearVR: VRManager set thread priority to 0
07-26 13:49:57.698 30559-30614/com.InnerChild.ZombieTarget I/VrApi_Clocks: SetSchedFifo( tid=30622, pri=0 ) succeeded
07-26 13:49:57.698 30559-30614/com.InnerChild.ZombieTarget W/TimeWarp: VSync 21137241: eye=1,late=7.4ms,over=0.0ms,CPU=0.5ms,GPU>=0.4

link to bug report

i Cannot open the project now. Deleted the binary and intermediate folder and editor crashes