Hi My game for Gear VR and the game crashes when the main level is loaded. It loads the intro level but the gameplay level collapses.
Logcat
07-26 13:49:40.358 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/419MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1358MB,PSM=0,PLS=0,Temp=26.6C/30.0C
07-26 13:49:41.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=61,Prd=64ms,Tear=0,Early=61,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/0MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1358MB,PSM=0,PLS=0,Temp=26.6C/30.0C
07-26 13:49:42.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,832/419MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1358MB,PSM=0,PLS=0,Temp=26.6C/30.0C
07-26 13:49:43.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/0MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1358MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:44.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=59,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/419MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1358MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:44.718 30559-30559/com.InnerChild.ZombieTarget I/Vsync: Vsync 21136459: Choreographer: 1 x 15.96 ms (60.25 Hz, at 358244.845)
07-26 13:49:45.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=61,Prd=64ms,Tear=0,Early=61,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/419MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1357MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:46.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/419MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1357MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:47.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/0MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1357MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:48.158 30559-30559/com.InnerChild.ZombieTarget I/Vsync: Choreographer doFrame callback delayed by 5.5 milliseconds
07-26 13:49:48.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=63ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,832/0MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1357MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:49.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=61,Prd=64ms,Tear=0,Early=61,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/419MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1355MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:50.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/419MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1354MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:51.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/0MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1354MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:52.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/419MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1354MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:53.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=61,Prd=64ms,Tear=0,Early=61,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/419MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1354MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:54.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/0MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1354MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:55.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/0MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1354MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:56.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,728/0MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/F/F,Mem=1144MHz,Free=1354MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:56.848 30559-30614/com.InnerChild.ZombieTarget D/VrApi: setSchedFifoStatic tid:30572 pto:0
07-26 13:49:56.858 30559-30614/com.InnerChild.ZombieTarget D/VRManagerGearVR: VRManager set thread priority to 0
07-26 13:49:56.858 30559-30614/com.InnerChild.ZombieTarget I/VrApi_Clocks: SetSchedFifo( tid=30572, pri=0 ) succeeded
07-26 13:49:56.858 30559-30614/com.InnerChild.ZombieTarget D/VrApi: setSchedFifoStatic tid:30622 pto:0
07-26 13:49:56.868 30559-30614/com.InnerChild.ZombieTarget D/VRManagerGearVR: VRManager set thread priority to 0
07-26 13:49:56.868 30559-30614/com.InnerChild.ZombieTarget I/VrApi_Clocks: SetSchedFifo( tid=30622, pri=0 ) succeeded
07-26 13:49:56.868 30559-30614/com.InnerChild.ZombieTarget W/TimeWarp: VSync 21137191: eye=1,late=8.0ms,over=0.0ms,CPU=0.5ms,GPU>=0.1
07-26 13:49:57.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,1248/0MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/N/N,Mem=1144MHz,Free=1348MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:57.478 30559-30614/com.InnerChild.ZombieTarget D/VrApi: setSchedFifoStatic tid:30572 pto:1
07-26 13:49:57.488 30559-30614/com.InnerChild.ZombieTarget D/VRManagerGearVR: VRManager set thread priority to 1
07-26 13:49:57.488 30559-30614/com.InnerChild.ZombieTarget I/VrApi_Clocks: SetSchedFifo( tid=30572, pri=1 ) succeeded
07-26 13:49:57.488 30559-30614/com.InnerChild.ZombieTarget D/VrApi: setSchedFifoStatic tid:30622 pto:1
07-26 13:49:57.498 30559-30614/com.InnerChild.ZombieTarget D/VRManagerGearVR: VRManager set thread priority to 1
07-26 13:49:57.498 30559-30614/com.InnerChild.ZombieTarget I/VrApi_Clocks: SetSchedFifo( tid=30622, pri=1 ) succeeded
07-26 13:49:57.498 30559-30614/com.InnerChild.ZombieTarget W/TimeWarp: VSync 21137229: eye=1,late=6.5ms,over=0.0ms,CPU=0.5ms,GPU>=1.3
07-26 13:49:57.538 30559-30614/com.InnerChild.ZombieTarget W/TimeWarp: VSync 21137231: eye=1,late=0.0ms,over=0.1ms,CPU=10.5ms,GPU>=0.1
07-26 13:49:57.548 30559-30614/com.InnerChild.ZombieTarget W/TimeWarp: VSync 21137232: eye=1,late=0.0ms,over=0.0ms,CPU=0.4ms,GPU>=7.9
07-26 13:49:57.568 30559-30614/com.InnerChild.ZombieTarget W/TimeWarp: VSync 21137233: eye=1,late=2.9ms,over=0.0ms,CPU=0.3ms,GPU>=5.1
07-26 13:49:57.578 30559-30622/com.InnerChild.ZombieTarget E/libEGL: called unimplemented OpenGL ES API
07-26 13:49:57.588 30559:30622 I/ ]
Increase max job count 60
07-26 13:49:57.658 30559-30559/com.InnerChild.ZombieTarget I/Vsync: Choreographer doFrame callback delayed by 6.4 milliseconds
07-26 13:49:57.658 30559-30622/com.InnerChild.ZombieTarget A/libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0x5c in tid 30622 (Thread-20442)
07-26 13:49:57.678 30559-30614/com.InnerChild.ZombieTarget D/VrApi: setSchedFifoStatic tid:30572 pto:0
07-26 13:49:57.688 30559-30614/com.InnerChild.ZombieTarget D/VRManagerGearVR: VRManager set thread priority to 0
07-26 13:49:57.688 30559-30614/com.InnerChild.ZombieTarget I/VrApi_Clocks: SetSchedFifo( tid=30572, pri=0 ) succeeded
07-26 13:49:57.688 30559-30614/com.InnerChild.ZombieTarget D/VrApi: setSchedFifoStatic tid:30622 pto:0
07-26 13:49:57.698 30559-30614/com.InnerChild.ZombieTarget D/VRManagerGearVR: VRManager set thread priority to 0
07-26 13:49:57.698 30559-30614/com.InnerChild.ZombieTarget I/VrApi_Clocks: SetSchedFifo( tid=30622, pri=0 ) succeeded
07-26 13:49:57.698 30559-30614/com.InnerChild.ZombieTarget W/TimeWarp: VSync 21137241: eye=1,late=7.4ms,over=0.0ms,CPU=0.5ms,GPU>=0.4
link to bug report