Woke up this morning and after implementing some new code my project won’t compile in Visual Studio 2017.
Throws the following error:
Attempted to use UEBuildDeployTarget.OutputPath property, but there are multiple (or no) OutputPaths. You need to handle multiple in the code that called this (size = 0)
Im not sure what this relates to. I thought maybe my directory configurations got borked but they look ok…
I can’t find anything related to this with a google search.
Anyone know what this error means?