Looking forward to newer features in 4.15 and my artist using it now, I updated to 4.15. Problem is the critical plugin we’ve developed internally doesn’t even attempt to build in 4.15 at all, which completely breaks my project that is dependent on it.
Blowing out all the visual studio solution and cache files, Build, Intermediate, and Binaries folders from the project, and regenerating the VS solution works fine. My plugin module even appears from the Plugins folder in the generated solution. However, building as usual (which had no issues in 4.13 and 4.14) it doesn’t even attempt to build the DLL for my plugin module, nor does it even try to check for the DLL like it had before.
What changed in 4.15 that is preventing me from building my plugin module at all, and what changes do I need to make on my end? Is there additional information needed in the .uplugin property file?
Note: I’m using VS2015 and targeting Development Editor / Win64 the same as I did before.