Assertion failed: 0 [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsWindow.cpp] [Line: 199]
Window Creation Failed (1158)
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_Core!FWindowsWindow::Initialize() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowswindow.cpp:199]
UE4Editor_Core!FWindowsApplication::InitializeWindow() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:276]
UE4Editor_Slate!FSlateApplication::MakeWindow() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1907]
UE4Editor_Slate!FSlateApplication::AddWindow() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1833]
UE4Editor_GraphEditor!FGraphEditorDragDropAction::Construct() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\grapheditor\private\grapheditordragdropaction.cpp:99]
UE4Editor_GraphEditor!FDragConnection::New() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\grapheditor\private\dragconnection.cpp:17]
UE4Editor_GraphEditor!SGraphPin::SpawnPinDragEvent() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\grapheditor\private\sgraphpin.cpp:503]
UE4Editor_GraphEditor!SGraphPin::OnPinMouseDown() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\grapheditor\private\sgraphpin.cpp:429]
UE4Editor_GraphEditor!SGraphPin::OnPinNameMouseDown() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\grapheditor\private\sgraphpin.cpp:455]
UE4Editor_GraphEditor!TMemberFunctionCaller::operator()() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:165]
UE4Editor_GraphEditor!TTupleImpl >::ApplyAfter,FGeometry const & __ptr64,FPointerEvent const & __pt() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\tuple.h:134]
UE4Editor_GraphEditor!TBaseSPMethodDelegateInstance<0,SGraphPin,0,FReply __cdecl(FGeometry const & __ptr64,FPointerEvent const & __ptr64)>::Execute() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_SlateCore!TBaseDelegate::Execute() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537]
UE4Editor_SlateCore!SWidget::OnMouseButtonDown() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:231]
UE4Editor_Slate!::operator()() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4982]
UE4Editor_Slate!FEventRouter::Route >() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:238]
UE4Editor_Slate!FSlateApplication::RoutePointerDownEvent() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4971]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDownEvent() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4927]
UE4Editor_Slate!FSlateApplication::OnMouseDown() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4859]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1706]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2120]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:867]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:714]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:980]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2977]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll