WHAT
Tons of new animation features and improvements have gone into 4.15, so we have Sr Animation Engineer Lina Halper back on to talk about what all she has been up to. In this stream, Lina will be explaining the new Sequencer Animation Blending, Pose Snapshotting, Linking Curves to Bones, and much more! Between all of the editor updates and hot new tools, there is plenty to see for all levels of animators. Tune in and check it out!
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!
Question: are there any plans to improve the pose asset feature to enable “overdriving” poses (values over 1) similar to how you can have values over 1 for morph targets?
And another one: are there any plans to improve the animation curve editor by adding features like snapping and copy/paste?
Question: What’s a good way to get Foot IK working with Physical Animation Component without breaking collision?
Or I suppose you could forget physical animation component, is there a way to get IK to override parts of a ragdoll period? I would imagine the solution would apply to either.
Blending physics weight works, but breaks collision.
Really look forward to this. Are there any plans to release the bullet train project file. So much of that demo covers a wide range of VR interaction, AI movement etc etc. It would explain so much for us VR guys. Thanks in advance
Hey, I guess it’s too late to ask but is it possible to play a root motion animation on an AI character with sequencer and have it actually affect the characters movement and not just move the mesh? At the moment I can’t seem to make this work. Also my character that uses an animation blueprint glitches all over the place if I play an animation with sequencer, I guess they are conflicting with each other?