4.15.1 Event Begin Play Fires Twice?

I am attempting to troubleshoot an issue where I create and play a line of dialogue on Event Begin Play in the level blueprint and it plays twice in VR preview (single player game) when it should only play once.

First, I tried adding a ‘Do Once’ node in front of Create Sound 2D, but this still causes the audio to play twice in VR preview (the Play Sound node is inside a function in the InsertDialogueToSystem macro.)

Then I toggled a breakpoint on Create Sound 2D and noticed in the debug window that Event Begin Play is happening twice in Level 02? I added a print string right after Event Begin Play, and it gets printed twice.

The audio is not playing twice with PIE. I’m wondering, how would you best troubleshoot this?

Did you solve the problem? I have the same issue and I don’t know how to solve this. The problem appeared after I’ve created levels streaming.