I am attempting to troubleshoot an issue where I create and play a line of dialogue on Event Begin Play in the level blueprint and it plays twice in VR preview (single player game) when it should only play once.
First, I tried adding a ‘Do Once’ node in front of Create Sound 2D, but this still causes the audio to play twice in VR preview (the Play Sound node is inside a function in the InsertDialogueToSystem macro.)
Then I toggled a breakpoint on Create Sound 2D and noticed in the debug window that Event Begin Play is happening twice in Level 02? I added a print string right after Event Begin Play, and it gets printed twice.
The audio is not playing twice with PIE. I’m wondering, how would you best troubleshoot this?