4.14 Released!

No kidding. My best workaround is to isolate my editing sessions to one of a) ONLY arranging in-level objects, or b) anything else. Then if I’m doing (b) I am very careful to never save any level changes (because I didn’t change the level…so it’s always the bug). I literally quit the engine and restart it if I want to switch between editing the level and everything else.

Re-importing .fbx files from Blender that have no Material assigned still crashes the Editor. Assigning a material fixes issues, but it worked before… so… ¯_(ツ)_/¯

version is a no go for me, crashes like mad…all .14 versions. videocard stops responding and windows restarts it, happens at random sometimes just opening an animbp, sometimes just a material…uninstalled back to 4.13.2 for me I give up on .14 might give .15 a try when it comes out.

Hi Ninjin. Have you reported on the UE4 Answerhub so our support staff can investigate? If not, please do. Thank you.

I’m sorry to hear the “D3D Hung” crash is still ongoing for you. We have fixed some known cases of crash, but we are aware that other cases are still occurring. We are still investigating and working with Nvidia to identify the cause.

Yes ty, I just read some posts about the issue, I’m using the gtx 560ti, seems a lot of those cards specifically to be affected…patiently awaiting a fix ty again

Another +1. issue is extremely serious.

It also affects blueprint children placed in levels as well. I’m having to constantly redo values that are resetting to default within the level itself multiple times a day, alongside having my actual blueprints reset themselves to parent defaults every couple days for no apparent reason.

Zipping up my child blueprints and reloading them when they reset is a reliable enough workaround, but within the level is impossible to manage, since I’ve had times where it just straight up doesn’t save them leaving me with nothing to potentially back up.

I have moved that Answerhub post into the ‘Bug Reports’ section so our staff can investigate. issue has been investigated and reproduced in the past, but the specific repro we had stopped occurring in the 4.13 release, so requires new information.

Thanks

Hello,
Do you know on which git branch we can find the hotfixes when they are live? Just get the 4.14 branch but it’s still on 4.14.0 and not 4.14.3.

Thanks,

Hi LNaej,

You can get the source code for individual hotfixes by looking under the Tags tab. Just be aware that is the full source code for the Engine for that particular hot fix version, and not just the fixes that were added since that major version release.

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Very nice. Thanks for your work epic devs!

Thank you !

Is that still accurate? That would be roughly Wednesday :cool:

Just couldnt wait… Compiled 4.16 from the master branch :smiley:

Well yeah, I’m also on master, but having a quickly downloadable unmodified 4.15 where I can try to reproduce bugs I see in my master build to report them to epic would help, a preview build is good for that :cool:

Did someone notice that the “debug files” size have double since 4.13. I mean now we need to download 16GO instead of 8go (IIRC) just for debug files.
@epic,
Is it something you anticipated or is there something you can do to lower down the install size? As of today I don’t understand how your pdb files size doubled, but may be there is someting wrong in 4.14 that you can correct in 4.15.

thanks,

I did not see that. Simple guess: it could be related to the Visual Studio “15”/2017 compatibility added to UE4.14.

We’re anticipating week to start the 4.15 previews. As with anything that could always shift to a later date. I don’t like to promise anything so I’ll just say “Soon!” :wink:

Could be a good guess, it could be great to be able to select our target ^^
I’m full on my ssd, and it could be great to avoid using 8go for something that I don’t use (no saying that DL 8go take times ^^)

Hooray! Here’s hoping 4.15 is a stable one.

Hello!
“Import All” button doesn’t work properly in ue 4.14 on my windows 8.1
Importing multiple objects becomes very difficult…for each object need to click button and sometimes it blocked, and I have to click just “Import”
Anyway, It takes a lot of time