Something weird I’ve noticed when moving to 4.14 is that the DistanceCrossfade node doesn’t seem to work properly anymore. The second sound input won’t fade in over distance, instead playing at volume for the entire radius of the sound cue.
Hi, please visit the “iLocalPlayer” UE4 C++ Plugin: iLocalPlayer4UE4 in Code Plugins - UE Marketplace;
Functions of plugin :1. Side-by-Side Stereo 3D implementing; 2. Asymmetric projection(or named asymmetric view frustum) implementing.
plugin is enabled by UE4.14 version.