When working in VR particles that are set to facing modes other than ‘PSA Facing Camera Position’ will rotate with the HMD when you rotate your head from side to side. This would be the setting to use, but then we are limited to square particles when we need rectangular. Is there any way around this limitation?
I’ve read on the forum that a fix is to turn off ‘Use Pawn Control Rotation’ on the camera, but this is already unchecked and the problem still occurs.
Thanks.
~Mike D.