I’m seeing a steady 45 fps in my scene whether I use forward shading or not. The Oculus forward renderer gave me a significant boost when I was using the 4.12 version of that. MSAA looks terrible. I can’t figure out what the big deal with it is. It still shows a shimmering mess in outdoor scenes. Trees look terrible jittery mess. All I have done is tick the forward shading and turned on MSAA in the render settings.
Is there anything else I am meant to select? I know in the Oculus Forward renderer you to use console commands to get it working.
Really disappointed with this