Hello,
I am having an instant crash whenever I try to open a file located on a network folder (for example a network drive that has been mapped and can be accessed by a drive letter). Projects created on the local computer work fine.
I am on Windows 10 64 bit. Other versions of the engine can open network drive projects without problem.
Steps to reproduce:
1.- Map a network drive on Windows Explorer.
2.- Create a new project in 4.13 inside that location.
3.- The engine will try to open the project and will crash.
4.- Try to open the new already created project, get crash.
5.- Make new project in local drive, opens fine.
6.- Copy your working, local project to the network drive and open it. Crash.
This is the crash report:
Access violation - code c0000005 (first/second chance not available)
VCRUNTIME140
UE4Editor_DirectoryWatcher!FDirectoryWatchRequestWindows::ProcessChange() [d:\build++ue4+release-4.13+compile\sync\engine\source\developer\directorywatcher\private\windows\directorywatchrequestwindows.cpp:234]
ntdll
ntdll
mswsock
mswsock
ws2_32
UE4Editor_Sockets!FSocketBSD::Bind() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\sockets\private\bsdsockets\socketsbsd.cpp:33]
UE4Editor_UdpMessaging!FUdpSocketBuilder::Build()
UE4Editor_UdpMessaging!FUdpMessageTransport::StartTransport()
UE4Editor_Messaging!FMessageBridge::Enable() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\messaging\private\bridge\messagebridge.cpp:75]
UE4Editor_UdpMessaging!FMessageBridgeBuilder::Build()
UE4Editor_UdpMessaging!FMessageBridgeBuilder::operator TSharedPtr()
UE4Editor_UdpMessaging!FUdpMessagingModule::InitializeBridge()
UE4Editor_UdpMessaging!FUdpMessagingModule::RestartServices()
UE4Editor_UdpMessaging!FUdpMessagingModule::StartupModule()
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:480]
UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:398]
UE4Editor_Projects!FPluginManager::LoadModulesForEnabledPlugins() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\projects\private\pluginmanager.cpp:553]
UE4Editor!FEngineLoop::LoadStartupModules() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2211]
UE4Editor!FEngineLoop::PreInit() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1653]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:117]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll