please help me figure this out:
When I open the new 4.13 VR template with motion controllers and start a VR preview (HTC VIVE), my player camera is offset.
To be precise: If I lay the HMD flat on the (real) floor, it is BELOW the floor in VR.
After moving the floor BSP object I found out that the offset is exactly 64, which corresponds to the default Base Eye Height setting.
Unfortunately, changing this value has no effect.
I COULD move all objects down 64 units, but that clearly is not the right way to do it.
Any idea? Thanks!