Hello, I’m playing around with the new VR template in 4.13 and I’m trying to create a custom controller skin. I’m using the Vive OBJ files provided by SteamVR, which import and texture just fine. The problem is with the 2nd controller, which is a flipped version of the 1st controller, and uses the same texture, which ends up horizontally flipped.
So basically, my question is: How do I separate the controllers for individual texturing and individual control?
I also want to create a widget for the left controller only and not have it show on the right controller. I’m doing this by creating a widget and making it a child of the Hand mesh in the Motion Controller BP, but the widget is getting duplicated and flipped on the other controller.